The Game


The quarterback is the playmaker. He informs the other players of the planned turn, reverses the Offensive Coordinator’s tactic, and initiates the moves.

The running back receives the ball from the QB by handing over or a short pass. He tries to run the ball as far as possible towards the enemy end zone.

Wide Receiver:
The wide receiver runs a previously discussed route to a specific position and tries to catch the ball. After catching, he can continue with the ball.

Tight End:
The tight end stands next to the O-Line and is used either as a blocker or as a receiver.

Offebse Line:
The offensive linemen are usually the heaviest players on the team. They are to protect the quarterback from the opposing defense to give him as much time as possible for throwing a passport. In running games, the O-Line must create gaps in the running back so that it can gain as much space as possible.

Defense Back:
The defensive backs are the backspace defenders. These include the corner backs, which are placed on the outside opposite the wide receivers and the safeties (Free Safety and Strong Safety), which are in the backfield. The defensive backs should interfere with the receivers catching and prevent the catch, but also help in the defense.

The linebackers are the most versatile defensive players and must be fast, athletic and tactically variable. They either cover individual players or defend a zone. You must be able to defend against the run and against the pass.

Defense Line:
The defensive line – as well as heavyweights like the O-Line – should disturb the offense already during the game build-up. The D-Liner should put the quarterback under pressure and prevent the passport or stop the running back early.



The goal of every offense. There are 6 points for this. Prerequisite, the ball was brought into the end zone – either by running or passing game.


… is a score (2) of defense in which she brings down an opposing ball carrier in its end zone.

1st attempt. Term for reaching a new series of 4 Attack attempts to gain 10 yards of space.
       Face Mask:

Foul in which a player grabs the opponent in the helmet grille.Strafe: 15 yards.


Unauthorized detention or obstruction of an opponent player. Penalty: 10 yards.

       Pass Interference:
After the ball is in a Passspielzug in the air, neither the potential passport receiver nor the pass defender may touch or hinder.
Incomplete passport. Forward pass that is not caught and thus becomes invalid. Adjusted extra point or fell goal attempt.
  Delay of Game:

Exceeding the 25-second limit for starting a turn. Penalty: 5 yards.

  False Start:

A player of the offense moves within a second of the snap. Exceptions: Motion – An offline player may move in parallel or away from the line of scrimmage. Penalty: 5 yards.

       Illigal Motion:
Movement of more than one player before the start of a turn – while the offense is already in formation. Penalty: 5 yards.
  Illigal Contact:

Each touch of a receiver by a defender after the receiver has bridged 5 yards. Penalties: 15 yards.


A defense player is in the neutral zone during the snapshot (the area covers the ball length). Penalty: 5 yards.

       Personal Foul:

A player is attacked after the whistle of the turn. Penalties: 15 yards.

       Player Ejected:

For particularly severe fouls a player of the course is expelled and locked for at least 1 game.

  Time Out:

Sign for Referee Time Out or Injury Time Out. Not to be confused with team time outs.

Football is all about gaining space and reaching the end zone. The attacking team (Offense) has four attempts to conquer at least 10 yards of space. If successful, she will receive four more tries for another 10 yards. If this does not succeed, the other team is in possession of the ball. An attempt ends where the ball carrier or pass receiver has either been knocked down or forced out. This is where the new attempt begins. The goal is a touchdown. This is when it is possible to bring the ball over the goal line in the enemy end zone – either by carrying the ball in the end zone or by catching the ball in the end zone. After a touchdown, the successful team gets an additional point (extra point) from three yards away to the goal line. The ball can either be kicked through the goal bars. There is 1 point for this and that means Point after Touchdown (PAT). However, it can also be attempted to carry the ball over the goal line again or to catch it in the end zone. If this succeeds, there are 2 points and one speaks of a Two Point Conversion (TPC).

Another opportunity for the offense to score points is the field goal. The ball is also kicked through the goal bars and there are 3 points. Field Goals are attempted when reaching a new first attempt (first down) seems relatively hopeless, but the offense is at a distance to the goalposts from which a hit is possible.

The defending team (Defense) can also score points by knocking down the opposing team’s ball-bearing player in their own end zone. This is a safety and gives 2 points.

Once a team has scored points, the kick-off takes place as at the start of the game, kicking the ball as far as possible from its own 35-yard line into half of the opponent.

There he is – if possible – recorded and carried back. At the point where the ball carrier is stopped, begins the attack of the team that is now in possession of the ball. So that spectators and teams can recognize where the 10 yards are to be bridged and how many attempts are made, there is the so-called chain crew.

It consists of 3 people holding two boundary posts connected with a 10 yard chain and the down marker. The down marker indicates the attempt and is always on the line of scrimmage (LOS), ie the imaginary line on which a move begins.

If the offense has failed to bridge the 10 yards after 3 attempts and it seems too risky to leave the ball to the opponent in case of failure of the 4th attempt at this point, one chooses a punt – a liberation kick – or one Field goal. With the punt you can neither score nor gain space, but you bring the opponent in a much less favorable position.

A football game is divided into quarters, each with 12 minutes of effective play time. The interruptions between the individual moves ensure that a game is usually between 2 1/2 and 3 hours long. After every quarter the pages are changed. Two quarterbacks are a halftime. After the first half, there is a break.

Not everything is allowed in American football – even if it sometimes looks like that. An extensive set of rules ensures that football is a tough, but by no means brutal game.

On the field are 5 referees – men / women in black and white striped shirts and white pants. They have different tasks. Only the referee (chief referee) can recognize his decision, recognizable by his white cap, others wearing black.

If a foul is detected, the referee will throw a yellow flag. After completing the turn, he explains to the referee what he has seen. He imposes the penalty (loss of space) and passes it on in the form of a hand signal to the audience.

There are different degrees of fouls that are punished with 5, 10 or 15 yard loss of space. In some fouls loses the offense also a try. For particularly serious offenses, a single player can additionally be ejected.

Is football really that expensive? How much equipment does the man need? What is required and what does it cost?


Mandatory equipment:
Hip and coccyx pad
Thigh and knee pads
about 129,-
about 2,-
about 79,-
about 15,-
about 20,-

Recommended equipment:

Shoes (every football boot without studs!)
Balls of steal

about 10,-
about 30,-


Further info: Full equipment is available from 300, – (including training jersey and pants). Used equipment is much cheaper!

Interested parties get the equipment initially provided by us!